| njDrawObject | English |
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▲|INDEX|▼ | |
| オブジェクトの描画 | |
#include <Ninja.h> void njDrawObject( objectl ) NJS_OBJECT *object
njInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
njInitMatrix( matrix, 128 );
njInit3D( vbuf, 4096 );
njInitView( &view );
njCreateLight( &light, NJD_DIR_LIGHT );
njSetView( &view );
while(1) {
njClearMatrix();
njTranslate( NULL, 0.f, 0.f, -10.f );
njRotateXYZ( NULL, xx,yy,zz );
njDrawObject( object );
xx += 257;
yy += 179;
zz += 193;
njWaitVSync();
}
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