| njDrawPolygon3D | Japanese |
|---|---|
<-|INDEX|-> | |
| Draws a polygon in 3D space. | |
#include <Ninja.h> void njDrawPolygon3D(*p, n, attr) NJS_POINT3COL *p Int n Uint32 attr
| NJD_DRAW_NORMAL | Normal drawing. |
| NJD_FILL | Drawing with interior fill. |
| NJD_TRANSPARENT | Transparent drawing. |
| NJD_USE_TEXTURE | Drawing with texture. |
int i;
NJS_POINT3COL p;
NJS_POINT3 point[4];
NJS_COLOR color[4];
p->p = point;
p->col = color;
p->tex = NULL;
p.num = 4;
for(i = 0; i< 100; i++){
int j;
p->p[0].x = njRandom()*1000.f-500.f;
p->p[0].y = njRandom()*1000.f-500.f;
p->p[0].z = -3000.f+(float)i;
p->p[1].x = p->p[0].x-polysize;
p->p[1].y = p->p[0].y;
p->p[1].z = p->p[0].z;
p->p[2].x = p->p[0].x-polysize;
p->p[2].y = p->p[0].y-polysize;
p->p[2].z = p->p[0].z;
p->p[3].x = p->p[0].x;
p->p[3].y = p->p[0].y-polysize;
p->p[3].z = p->p[0].z;
for(j = 0; j < 4; j++){
p->col[j].argb.a = (Uint8)(0x80*njRandom());
p->col[j].argb.r = (Uint8)(0x80*njRandom());
p->col[j].argb.g = (Uint8)(0x80*njRandom());
p->col[j].argb.b = (Uint8)(0x80*njRandom());
}
njDrawPolygon3D(&p, 4, NJD_DRAW_NORMAL|NJD_FILL);
| Since this function draws in 3D, the view, screen, and matrix stack settings must be made before using it. |
| njDrawPolygon3D | <-|INDEX|-> |
|---|